Brasil SA-MP

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Mapa ~ Spawn Civil - Meu Primeiro

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#1
Anonimo

Anonimo


Eae pessoal, tava sem nada para fazer, eu não sou mapper mais resolvi tentar e fiz esse mapa.

Imagens:

[Tens de ter uma conta e sessão iniciada para poderes visualizar esta imagem]


Codigo:

Código:
AddStaticVehicleEx(408,2206.8999000,-1169.1000000,26.6000000,270.0000000,165,169,15); //Trashmaster
AddStaticVehicleEx(408,2207.2000000,-1176.3000000,26.6000000,268.0000000,165,169,15); //Trashmaster
AddStaticVehicleEx(408,2206.7000000,-1161.0000000,26.5000000,270.0000000,165,169,15); //Trashmaster
AddStaticVehicleEx(406,2224.5000000,-1169.4000000,27.5000000,90.0000000,245,245,15); //Dumper
AddStaticVehicleEx(406,2224.7000000,-1157.6000000,26.5000000,88.0000000,245,245,15); //Dumper
AddStaticVehicleEx(406,2224.5000000,-1163.8000000,26.4000000,90.0000000,245,245,15); //Dumper
AddStaticVehicleEx(487,2194.2000000,-1162.9000000,33.8000000,0.0000000,165,169,15); //Maverick
AddStaticVehicleEx(462,1772.4000000,-1910.7000000,13.2000000,274.0000000,132,4,15); //Faggio
AddStaticVehicleEx(462,1772.2000000,-1912.8000000,13.2000000,274.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1772.3000000,-1914.7000000,13.2000000,274.0000000,42,119,15); //Faggio
AddStaticVehicleEx(462,1772.1000000,-1917.3000000,13.1000000,274.0000000,88,89,15); //Faggio
AddStaticVehicleEx(462,1772.0000000,-1920.1000000,13.1000000,270.0000000,88,89,15); //Faggio
AddStaticVehicleEx(545,1804.2000000,-1907.0000000,13.3000000,90.0000000,94,112,15); //Hustler
AddStaticVehicleEx(545,1804.2000000,-1910.5000000,13.3000000,86.0000000,122,117,15); //Hustler
AddStaticVehicleEx(545,1803.9000000,-1914.0000000,13.3000000,84.0000000,109,122,15); //Hustler
AddStaticVehicleEx(545,1803.9000000,-1918.0000000,13.3000000,84.0000000,94,112,15); //Hustler
CreateObject(3092,2228.1001000,-1147.2000000,25.8000000,0.0000000,0.0000000,0.0000000); //object(dead_tied_cop) (1)
CreateObject(2971,2211.3000000,-1148.5000000,24.8000000,0.0000000,0.0000000,358.0000000); //object(k_smashboxes) (1)
CreateObject(2971,2225.2000000,-1150.2000000,24.8000000,0.0000000,0.0000000,346.0000000); //object(k_smashboxes) (2)
CreateObject(2971,2212.8000000,-1147.9000000,24.8000000,0.0000000,0.0000000,346.0000000); //object(k_smashboxes) (3)
CreateObject(910,2203.1001000,-1151.7000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(bust_cabinet_4) (1)
CreateObject(910,2205.2000000,-1151.7000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bust_cabinet_4) (2)
CreateObject(910,2207.3000000,-1151.7000000,26.0000000,0.0000000,0.0000000,2.0000000); //object(bust_cabinet_4) (3)
CreateObject(3050,2234.6001000,-1148.3000000,27.0000000,0.0000000,0.0000000,348.0000000); //object(des_quarrygate2) (1)
CreateObject(3050,2238.3999000,-1150.7000000,27.0000000,0.0000000,0.0000000,328.0000000); //object(des_quarrygate2) (2)
CreateObject(3050,2230.8999000,-1147.4000000,27.0000000,0.0000000,0.0000000,348.0000000); //object(des_quarrygate2) (4)
CreateObject(3050,2213.1001000,-1142.0000000,27.0000000,0.0000000,0.0000000,348.0000000); //object(des_quarrygate2) (8)
CreateObject(3749,2219.2000000,-1145.0000000,30.7000000,0.0000000,0.0000000,342.0000000); //object(clubgate01_lax) (1)
CreateObject(1237,2230.5000000,-1136.3000000,24.8000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
CreateObject(1237,2234.3000000,-1137.5000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateObject(1237,2238.7000000,-1138.8000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
CreateObject(1237,2242.3999000,-1139.8000000,24.8000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
CreateObject(1237,2212.6001000,-1131.3000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
CreateObject(1237,2208.8000000,-1129.9000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
CreateObject(1237,2204.8000000,-1128.7000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (8)
CreateObject(1237,2200.3999000,-1127.1000000,24.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (9)
CreateObject(1237,2196.1001000,-1125.4000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
CreateObject(980,2219.2000000,-1145.0000000,27.6000000,0.0000000,0.0000000,340.0000000); //object(airportgate) (1)
CreateObject(3749,1810.2000000,-1890.5000000,18.2000000,0.0000000,0.0000000,270.0000000); //object(clubgate01_lax) (2)
CreateObject(997,1770.2000000,-1909.7000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (1)
CreateObject(997,1769.9000000,-1911.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (2)
CreateObject(997,1770.0000000,-1913.7998000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (3)
CreateObject(997,1770.0000000,-1915.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (4)
CreateObject(997,1769.9000000,-1918.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (5)
CreateObject(997,1769.8000000,-1921.5000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (6)
CreateObject(996,1753.7000000,-1897.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (1)
CreateObject(996,1764.0000000,-1897.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (2)
CreateObject(996,1753.6000000,-1891.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (3)
CreateObject(996,1763.6000000,-1892.1000000,13.3000000,0.0000000,0.0000000,358.0000000); //object(lhouse_barrier1) (4)
CreateObject(3279,1776.3000000,-1937.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(2898,1754.5000000,-1894.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
CreateObject(2898,1758.6000000,-1894.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2)
CreateObject(2898,1762.6000000,-1894.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3)
CreateObject(2898,1766.6000000,-1894.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4)
CreateObject(2898,1769.7000000,-1894.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5)
CreateObject(2898,1754.7000000,-1899.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6)
CreateObject(2898,1754.2000000,-1889.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7)
CreateObject(2898,1754.6000000,-1904.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8)
CreateObject(2898,1754.1000000,-1885.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9)
CreateObject(2898,1758.1000000,-1904.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10)
CreateObject(2898,1761.6000000,-1904.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11)
CreateObject(2898,1765.3000000,-1904.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12)
CreateObject(2898,1769.0000000,-1904.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13)
CreateObject(2898,1758.5000000,-1899.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14)
CreateObject(2898,1762.2000000,-1899.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15)
CreateObject(2898,1766.3000000,-1899.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16)
CreateObject(2898,1769.7000000,-1899.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17)
CreateObject(2898,1758.1000000,-1886.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (18)
CreateObject(2898,1762.1000000,-1886.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19)
CreateObject(2898,1766.0000000,-1886.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (20)
CreateObject(2898,1768.5000000,-1886.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (21)
CreateObject(2898,1769.7000000,-1889.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (22)
CreateObject(2898,1765.8000000,-1889.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (23)
CreateObject(2898,1761.9000000,-1890.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (24)
CreateObject(2898,1758.1000000,-1890.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (25)
CreateObject(2898,1772.3000000,-1886.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (26)
CreateObject(2898,1772.4000000,-1891.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (27)
CreateObject(2898,1772.4000000,-1896.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (28)
CreateObject(2898,1772.4000000,-1901.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (29)
CreateObject(2898,1772.4000000,-1904.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (30)
CreateObject(3472,1774.0000000,-1906.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1773.5000000,-1885.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(9833,1760.6000000,-1901.2000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1760.1000000,-1888.6000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(2921,1777.3000000,-1883.7000000,19.1000000,0.0000000,0.0000000,80.0000000); //object(kmb_cam) (1)
CreateObject(2921,1766.2000000,-1907.1000000,15.1000000,0.0000000,0.0000000,340.0000000); //object(kmb_cam) (2)
CreateObject(1315,1823.6000000,-1876.5000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(trafficlight1) (1)
CreateObject(955,1775.4000000,-1886.1000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_ext_sprunk) (1)
CreateObject(1363,1771.6000000,-1892.6000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
CreateObject(1363,1771.9000000,-1897.2000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (2)
CreateObject(1340,1805.5000000,-1898.8000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(chillidogcart) (1)
CreateObject(1257,1784.8000000,-1885.2000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(bustopm) (1)
CreateObject(1238,1821.9000000,-1901.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)
CreateObject(1238,1821.9000000,-1903.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
CreateObject(1238,1821.8000000,-1907.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
CreateObject(1238,1821.7000000,-1910.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
CreateObject(1238,1821.7000000,-1913.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
CreateObject(1238,1821.7000000,-1916.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
CreateObject(655,1806.7000000,-1903.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(pinetree06) (1)
CreateObject(997,1802.8000000,-1916.1000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (7)
CreateObject(997,1803.1000000,-1920.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (8)
CreateObject(997,1802.8000000,-1912.3000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (9)
CreateObject(997,1802.7000000,-1908.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (10)
CreateObject(997,1802.7000000,-1905.3000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (11)


~ Feito por Anonimo

Creditos:

Anonimo ~ Criador
Anonimo ~ Postador

http://strategypoint.com.br/

#2
N1ceWalkMan

N1ceWalkMan


Muito bom dá até pra fazer uma base com esse mapa
Só adicionar alguns Elecfence_BAR que fica perfeito

http://squadelite.forumclan.com

#3
Anonimo

Anonimo


Obrigado.

http://strategypoint.com.br/

#4
Weslley_Script

Weslley_Script


Você podia ter feito uso melhor do elecfance_bar e poderia ter colocado alguns objetos mais, fazer oque, novato e assim mesmo, pense como um instrutor de projetos de cidades que você chega longe.

#5
Anonimo

Anonimo


Obrigado pela dica Weslley.

http://strategypoint.com.br/

#6
iNescauzinho_GameS

iNescauzinho_GameS


Nota 9/10

Obs: Eu Te conheco mt bem Anonimo

#7
Anonimo

Anonimo


Quem é você Poderoso?

http://strategypoint.com.br/

#8
Luan_Argolo

Luan_Argolo


Muito bom cara, continue assim.

#9
Anonimo

Anonimo


Obrigado Luan.

http://strategypoint.com.br/

#10
SSGAMES_BRASIL

SSGAMES_BRASIL


Tem muito o que melhorar...

#11
jds

jds


ChryyS escreveu:Muito bom dá até pra fazer uma base com esse mapa
Só adicionar alguns Elecfence_BAR que fica perfeito

Muito bom? vários objetos fora de esquadro mais para 1 iniciante está mais ou menos

https://www.facebook.com/groups/ugw8.3b

#12
Mc_Daleste

Mc_Daleste


Esse dai gostei Anonimo, nota 9/10

#13
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